Roblox Systems Architect & Programmer

Designing and building robust, efficient, and immersive digital experiences on Roblox and beyond. Specializing in machine learning, algorithm design, and full-stack game development.

Core Expertise

Machine Learning

Skilled in deploying ML models and developing AI features that integrate seamlessly into game environments, creating smarter and more dynamic experiences.

Roblox Game Development

Architecting immersive multiplayer systems from the ground up, with a strong focus on performance, scalability, and optimization for high-concurrency.

Algorithm & Systems Design

A deep foundation in data structures and competitive programming, enabling the design of efficient, elegant solutions to complex back-end challenges.

Featured Projects

Porsche Car Test

A prototype vehicle simulation focused on tuning, control, and performance testing for luxury sports cars. The Porsche model was optimized for handling physics, acceleration realism, and road response, serving as a baseline for premium vehicle systems in larger games.

Bubble Run

A competitive PvP experience where players acquire and battle with diverse bubbles—each with unique stats and traits. The gameplay loop revolves around combat, strategy, and collection, encouraging players to earn points, unlock new bubbles, and optimize their loadouts for maximum performance.

Block Placement System Prototype

A foundational system enabling players to place, rotate, and stack blocks to construct custom structures. Designed with robust saving mechanisms, this prototype ensures stable performance and seamless persistence across sessions, laying the groundwork for sandbox and survival-style building mechanics.

Dynamic Room Generation

A procedural generation system for a horror game museum. This implementation adds significant replayability by creating unique structural variations each round, ensuring no two experiences are the same.

AI System Prototype

An interactive AI where creatures roam freely within a dynamic environment. Players can interact by attacking and feeding, enhancing emergent gameplay in open-world settings.

Procedural Minimap Generation

Procedural Minimap

A custom, script-generated minimap using external pixel data processing. This method provides an efficient navigation tool for players traversing large, complex game worlds.

In-Game Dev Console

Custom terminal UI built for developers and administrators. Enables real-time control over game systems, live parameter manipulation, and advanced player management.

Dynamic Camera Movement

A clip showcasing nuanced camera movements designed to enhance realism and immersion in Roblox games. This system is integrated into player actions for a more cinematic feel.

Career Timeline

2022 - Present

Freelance Commissions & Skill Expansion

Contributed to diverse Roblox games via commissions, focusing on system architecture and performance optimization. Simultaneously expanded expertise into web development, machine learning, and advanced algorithm design.

2020 - 2022

Developer, Terror's Past (Roblox)

Developed core systems for high-concurrency multiplayer games. Prototyped and implemented key gameplay mechanics, AI behaviors, and internal development tools in a live service environment.

Pre-2020

Foundational Projects & Collaborations

Built a strong foundation in game mechanics and code optimization through personal Roblox projects and collaborations on horror-themed games, sparking an interest in systems architecture.

Let's Build Together

Have a project in mind or an interesting challenge to solve? I'm available for freelance commissions and collaborations.

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