Game Development
Freelance architecture for high-concurrency Roblox experiences.
Dinosaur Survival Prototype
An immersive prehistoric survival experience featuring complex dinosaur AI behaviors and realistic locomotion. Integrated with a custom inventory system for resource gathering, blending high-fidelity creature interactions with core survival mechanics.
Minecraft-Style Inventory
A robust inventory management interface featuring drag-and-drop functionality, item stacking, and hotbar selection. Seamlessly integrated with the block placement system, allowing players to select and place blocks directly from their inventory in real-time.
First Person Shooting System
A robust first-person shooting system with realistic mechanics and responsive controls. Supports shotguns, rifles, snipers, etc.
Creature Flying mechanic
Seamless flying experience with precise controls and smooth client-server connectivity
Procedural Generation
Dynamic room generation algorithm for a horror museum, ensuring infinite replayability.
Pixel-Data Minimap
Script-generated navigation tool processing world geometry into 2D pixel data.
Personal Projects
Independent research, tools, and language development.
Tumascp Language
A custom bytecode programming language developed in 2021. Features include built-in functions, local/global variable support, and a dedicated VS Code extension for syntax highlighting.
View RepositoryMachine Learning Integration
Researching methods to deploy lightweight ML models within game engines for dynamic difficulty adjustment and NPC behavior.
Algorithm Design
Active participant in competitive programming. Focusing on graph theory and dynamic programming to solve complex backend challenges.